CV
Senior Technical Artist & CG Supervisor · Pipeline Development for Automotive CGI
Bremen, Germany · florian@florianvonbehr.de · +49 151 4645 4645
Profile
CG Supervisor and Technical Artist with more than 15 years of experience in product visualization and pipeline development for the automotive industry. Long-standing project experience with Porsche, Mercedes-Benz, BMW, Audi, Volkswagen, and Tesla, as well as international manufacturers such as NIO and Pininfarina.
Specialized in designing and evolving scalable CGI production pipelines, workflow automation with Python, and introducing modern rendering and material standards (USD, MaterialX, OpenPBR). Most recently led the technical migration of entire production environments — from replacing the renderer to building cloud-rendering infrastructure — combining technical know-how with a clear view of day-to-day production workflows.
Beyond technical responsibility, I support the professional development of teams, drive the adoption of new technologies, and act as the interface between creative, IT, and project teams.
Core Competencies
Pipeline Development — CGI production pipelines, workflow design & process optimization, pipeline automation, asset management, production support
Software Development — Python, PySide/Qt, Maya API, MEL, Git
Rendering & Look Development — Chaos V-Ray, Chaos Vantage, AWS Deadline, cloud rendering
USD & Real-Time — USD, MaterialX, OpenPBR, MDL, NVIDIA Omniverse, Unreal Engine
Leadership & Collaboration — Technical team leadership, mentoring, onboarding new team members, technical consulting, quality management
Professional Experience
CG Supervisor
The Scope GmbH · Hamburg — since 10/2017
Responsible for the technical evolution of the entire CGI production, with a focus on pipeline development, workflow optimization, and automation.
Areas of Responsibility
- Design and evolution of the production pipeline
- Introduction of technical standards
- Management of the render farm
- Development of internal tools
- Workflow automation
- Technical support
- Mentoring new team members
- Collaboration with photographers and art directors
Selected Achievements
Pipeline Migration — Planning and execution of the complete migration from Maxwell Render to Chaos V-Ray, including adapting existing production workflows.
Cloud Rendering — Introduction of AWS Deadline as scalable rendering infrastructure, including integration into the existing production pipeline.
Pipeline Management — Introduction and further development of OpenPype / Ayon for managing assets, versions, and production processes. Transition to ACES color management.
Python Development — Development of numerous Python tools to automate recurring production tasks, including automated shader conversion, material assignment, data preparation, render setup, AOV creation, light selects, render layers, and quality control.
USD Workflows — Design and implementation of modern material workflows based on USD, MaterialX, OpenPBR, and MDL for Omniverse, Vantage, and Unreal Engine.
Clients: Porsche, Mercedes-Benz, BMW, Audi, Volkswagen, Škoda, Renault, Tesla, Lincoln, NIO, Pininfarina, Viessmann, L’Oréal
Senior 3D Artist
The Scope GmbH · Hamburg — 04/2013 – 09/2017
Responsible for creating high-end CGI content with a focus on automotive visualization.
- Production pipeline optimization
- Look development
- Lighting
- Shading
- Rendering
- Technical support for the team
3D Artist
The Scope GmbH · Hamburg — 03/2011 – 03/2013
Creation of high-end product visualizations for international clients.
- Model preparation
- Shading
- Rendering
- Compositing
- Quality control
Freelance 3D Artist
Self-employed — 05/2006 – 02/2011
Freelance work focused on architecture, product, and advertising visualization.
Concurrently: participated in the BRUT startup program run by Bremer Investitions-Gesellschaft (200 hours of entrepreneurship training, business plan development), 2007–2008.
Services: Architectural visualization, product visualization, animation, advertising graphics, client consulting, project coordination
Clients: Architecture firms, advertising agencies, museums
Selected Projects
Realm Of Light – A Brief History of Life — Full-CG dome production. Responsible for modeling, texturing, rendering, and shot production.
Peenemünde Historical Technical Museum — Design and visualization of an adaptive reuse of the historic oxygen plant.
Education
Diploma in Architecture (Dipl.-Ing.) — Technical University of Berlin · 1998 – 2006
Drafting Apprenticeship — Architekturbüro Schmidt + Kraft · 1996 – 1998
Abitur (German university-entrance diploma) — Gymnasium an der Hamburger Straße · 1994
Software Skills
Expert: Autodesk Maya, Chaos V-Ray, Chaos Vantage, AWS Deadline
Very good: Adobe Photoshop, Ayon
Good: NVIDIA Omniverse, Adobe Substance 3D Painter, Adobe Substance 3D Designer
Basic knowledge: Unreal Engine, Blender, Autodesk 3ds Max, CityEngine
Pipeline & Standards: USD, MaterialX, OpenPBR, MDL, ACES color management, OCIO
Programming: Python, PySide/Qt, Git, MEL
Operating Systems: Windows, macOS, Linux
Volunteer Work
Vice Chairman — RCB Radclub Bremen
Responsible for marketing, website, team apparel, and guiding beginner riders.
Training since 2026 to become a DOSB-certified competitive cycling coach (Trainer C).
Languages
German — Native speaker English — C1
Interests
Road cycling and gravel, photography, cooking